Players are where the players are — not in the app store

Game developers live under a triple squeeze: store review cycles, the 30% platform cut, and rising user-acquisition costs. Cross Mini App flips that. You embed your mini-game into a network of partner apps — tap-to-play, no download — so players open your game while they're scrolling social, watching video, or browsing a community.

The store stops being the gatekeeper to your audience.

Built the way you already build

The Cross Mini App runtime supports the things games actually need: graphics rendering, touch input, audio, and local storage. From hyper-casual to multiplayer, it runs — and it runs once, everywhere. One build, the whole network.

Three steps to players

  1. Develop the way you know — build your mini-game against the runtime.
  2. Embed into social and entertainment scenes — your game shows up in a social app's casual section, a video app's interstitial, a lifestyle app's rewards center. Real traffic, no paid UA.
  3. Hot-update to keep it fresh — new levels, events, and seasons ship instantly, with zero store review. Players stay surprised; retention stays up.

Why teams make the switch

  • Dodge the 30% cut. You pay only on revenue actually earned, with the platform fee down to 15% — roughly doubling margin on the same gross.
  • Acquisition cost collapses. Partner-app traffic replaces expensive buys; per-user cost can fall to a fraction of traditional UA.
  • No single-channel dependency. The universal runtime means a game runs anywhere. If one channel dips, others cover it. You never bet the studio on one gatekeeper.

Game types that fit

  • Hyper-casual — tap-to-play, fast conversion
  • Card & board — friend battles, strong retention
  • Social & interactive — polls, parties, leaderboards
  • Simulation & management — long-term cultivation, steady monetization

Cross-app mini-program distribution rebuilds the economics of game distribution: lower fees, lower CAC, and content that stays alive because you control the update, not the reviewer.